Vector Coordinates
Coordinates of a Vector in Space
Let a, b, c be an arbitrary basis in space, i.e. an arbitrary triple of non-coplanar vectors. Then, by the definition of a basis, for any vector d there are real numbers λ, μ, ν such that the following expansion holds:
The numbers λ, μ, ν are called the coordinates of the vector d with respect to the ordered basis a, b, c.
It can be proved that the coordinates of a vector d with respect to the basis a, b, c are uniquely determined.
When adding two vectors d1 and d2, their coordinates with respect to any basis ABC are added. So if
then
When multiplying the vector d by any number α, all its coordinates are multiplied by this number:
Affine coordinates in three-dimensional space are defined by setting a basis a, b, c and some point O called the origin.
Affine coordinates of any point M are the coordinates of the vector OM relative to the basis a, b, c. Since each vector OM can be decomposed in a unique way onto a basis, then each point M in space is uniquely determined by a triple of affine coordinates λ, μ, ν.
Projection of a Vector onto an Axis
Let vector b define some axis
The scalar projection of the vector a = AB on the
We will denote the projection of the vector a on the
The angle between the vector a and the
The projection of the vector a on the
Cartesian Coordinates of a Vector
In the case of a Cartesian (rectangular) coordinate system, the basis vectors are usually denoted by the letters i, j, k. Each of the vectors i, j, k has a length equal to one, and these three vectors are mutually orthogonal. Usually the directions of vectors i, j, k coincide with the
The Cartesian coordinate system is a special case of the affine system and retains all its properties. Each vector d can be decomposed on a Cartesian basis i, j, k in a unique way, that is, for each vector d there exist three numbers X, Y, and Z such that the following equality is true:
The numbers X, Y, and Z are called the Cartesian coordinates of the vector d. The Cartesian coordinates X, Y, and Z of the vector d are equal to the projections of this vector on the
We will denote the coordinates of a vector in parentheses as
Let α, β and γ be the angles between the vector d and the
Since the coordinate system is rectangular, then
From here we get the following expressions for the direction cosines:
This means that the sum of the squares of the direction cosines of any vector is equal to one:
Solved Problems
Example 1.
Given three vectors
Solution.
We know that if a vector is multiplied by a number, then each its coordinate is multiplied by that number. Similarly, when we add or subtract vectors, we add or subtract the corresponding coordinates by pairs. When performing these operations it is convenient to represent vectors in matrix form. This yields:
Example 2.
Given four vectors
Solution.
Using the linear properties of the operations with vectors, we obtain
Example 3.
Given two coordinates of the vector:
Solution.
The length of the vector is determined by the formula
From here we express the
As you can see, the
Example 4.
Find the length of the vector
Solution.
The length of the vector is
Now we can calculate the direction cosines:
Example 5.
Given
Solution.
We use the formulas
Substituting the given values we get
Hence
Example 6.
The radius vector of a point M in space makes equal acute angles with all coordinates axes. Determine these angles.
Solution.
It is known that the sum of the squares of the direction cosines of any vector is equal
Since
The cosine of an acute angle is positive. Therefore